Following participation in this training, attendees should be able to:
- Describe the basic structure and elements of a tabletop role-playing game (TTRPG).
- Describe (some of) the inherent benefits of TTRPG play and their relevance for academic and educational outcomes.
- Discuss the potential benefits and risks of engaging in tabletop role-playing games with stakeholders such as students, parents, and program administrators.
- List the five Core Capacities addressed through the intentional application of role-playing games.
- Describe the three dimensions of capacity-building.
- Use the three dimensions of capacity-building to explain how the Core Capacities can be used in the intentional application of TTRPGs to support social emotional learning goals.
- Appropriately tie game elements and auxiliary activities to Common Core standards.
- Describe ways in which TTRPGs are especially useful as participation structures for neurodivergent youth.
Trainers: Adam Davis, MA Ed, and Elizabeth Kilmer, PhD
Length: This training is 6 hours long, and can be viewed on your timeline. Videos can be re-watched.
Note on CEs: At the time of this recording, Game to Grow was providing CEs for Washington educators. Game to Grow is no longer providing CEs for this training.